RPG

Episode 136: Phantasy Star IV (Part 2)

Gary Butterfield and Kole Ross launch through the latter portion of Phantasy Star IV: The End of the Millennium.

It's now time to leave Motavia and head to Dezolis, because the Algo solar system is in peril. Can we fix the systems, retrieve the data, and conquer the Darkness?

Episode 135: Phantasy Star IV (Part 1)

Gary Butterfield and Kole Ross soar through Phantasy Star IV: The End of the Millennium.

We're guilty of focusing on Final Fantasy games when we talk about JRPGs because that's mostly what we grew up with. However, concurrently, there was a whole big, important series living and thriving on Sega systems, doing amazing forward looking things before it died an unceremonious death. Phantasy Star IV is considered to be the best, most friendly iteration of the main series, and you should join us to hear about how prescient it was in terms of design.

Episode 133: Deus Ex: Invisible War

Gary Butterfield and Kole Ross link up to talk about Deus Ex: Invisible War.

How do you follow up a masterpiece? Almost never with another masterpiece. Invisible War has some real problems, but taken on its own it's a perfectly competent shooter with some really great ideas and a fantastic reveal. Don't expect a game that redefines any genres, and you'll be fine.

Episode 131: Fallout: New Vegas (DLC)

Gary Butterfield and Kole Ross expound upon the many expansions for Fallout: New Vegas.

Here, in part three, we visit Dead Money, Honest Hearts, Old World Blues, and Lonesome Road, the four expansions released for Fallout: New Vegas in the year after the main game dropped. They're varied and diverse, but they contribute to a single overarching story in a way that most DLC packs just don't, really.

Episode 130: Fallout: New Vegas (Side Quests)

Gary Butterfield and Kole Ross indulge in the side quests of Fallout: New Vegas.

The Mojave wasteland has a wealth of things to do, and we try to cover them all. This episode covers all of the companion side quests, and then goes around to different factions and settlements to take care of errands for them, too.

Episode 129: Fallout New Vegas (Main Quests)

Gary Butterfield and Kole Ross take a gamble on Fallout: New Vegas.

Talking about Fallout 3 this previous winter really put a fire in us... Though we were underwhelmed by the Capital Wasteland in the moment, all roads led back to pining for the Mojave. So here we are, talking about Fallout: New Vegas, a triumph of video game writing and design, where player choice is emphasized and rewarded.

This first episode of a monthlong series hits on the main questlines of New Vegas, with an emphasis on the Yes Man and NCR lines, although we address all of the ways the story can resolve. Next week, we'll talk about the side quests.

Episode 119: Fallout 3 (DLC)

Gary Butterfield and Kole Ross expand upon the DLC expansions for Fallout 3.

It's a first for the show: We're covering all five pieces of DLC released for Fallout 3. From the highest highs (Point Lookout) to the lowest lows (Mothership Zeta, ironically enough), we've got something to say about them all.

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Episode 117: Fallout 3 (Main Quest)

Gary Butterfield and Kole Ross set Fallout 3 on fire.

This is it: Our first modern Bethesda game. Morrowind was kind of on the edge, but it's hard to talk about Fallout 3 without also talking about a whole bunch of other games that are like it. You wake up one morning and your dad has fled the vault... this is how the story begins, as you emerge into a fully 3D world to gun down raiders and have awkward conversations. How does Fallout 3 stack up, 7 years later?

This episode covers the generalities of the game, and the main quest line. The next episode will cover the side quests, while part 3 will cover all of the downloadable content for the game.

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Episode 109: Paper Mario (Part 2)

Gary Butterfield and Kole Ross wrap up their series on Paper Mario.

Last week, we sprinted across the finish line with gusto. Chapter 3 was one of the strongest in the game. However this week, Paper Mario hits some doldrums before ultimately coming out just fine.

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