Episode 112: Blaster Master

Gary Butterfield and Kole Ross blow through Blaster Master.

We've covered several NES platformers on the show, but mostly from bigger publishers. Capcom and Konami are mainstays, and of course we've talked a lot about Nintendo itself, but SunSoft has racked up more Abject Suffering entries than WOFF! entries. Blaster Master is a varied and eclectic game with some neat ideas and inconsistent execution. Those neat ideas count for a lot, though, and ambition gets points.

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Episode 111: King of Dragon Pass

Gary Butterfield and Kole Ross gird their loins to battle King of Dragon Pass.

File this one under "Gem that should have gotten more attention." It's a strategy-game-meets-CYOA, but it's so much more. It's a tale of barbarians, but not in the way you'd expect. It's a fusion of narrative and systems on a level you don't really see. Do yourself a favor, listen to this episode as a beginner's guide, and buy King of Dragon Pass for your device of choice.

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Episode 110: Doom II

Gary Butterfield and Kole Ross mow through Doom II: Hell on Earth.

It's time to talk smart about a game that (seems) dumb. Where did first-person shooters get their start? Well, not here. But for most of the 90s, FPSs were called "Doom Clones". Doom II saw id advancing their 3D trickery, and expanding on the success of their previous works. And it's mostly succcessful.

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Episode 109: Paper Mario (Part 2)

Gary Butterfield and Kole Ross wrap up their series on Paper Mario.

Last week, we sprinted across the finish line with gusto. Chapter 3 was one of the strongest in the game. However this week, Paper Mario hits some doldrums before ultimately coming out just fine.

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Episode 108: Paper Mario (Part 1)

Gary Butterfield and Kole Ross tear into Paper Mario.

Simplicity and charm are two things you rarely find in JRPGs, but Paper Mario has both. It takes everything you know about the Mario universe, and runs it through a filter of pure joy. Join us for our "it's technically still Summer" JRPG, as we talk about the first three chapters of Paper Mario.

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Episode 107: Zone of the Enders

Gary Butterfield and Kole Ross fly through Zone of the Enders.

It's not bad for a game to be simple, or for a game to be slight. It's bad for a game to feel incomplete. That's what we're up against with Zone of the Enders. We went in expecting satisfying, flashy combat, but what we found was a thin veneer of style covering mostly air. This is a game that's most well known for its demo, and that's a strange, historical anomaly.

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