Duckfeed Update: March 4, 2016

American Gladiators and Glover

$6+ Patreon backers now have access to the Exquisite Suffering episode about Glover. Everyone else should head over to the store to buy the American Gladiator episode. It's delightful.

Kole Plays Silent Hill

This is some followup to last week's post, but the complete Silent Hill playthrough is available as a playlist on YouTube. Expect similar streams to happen in the future, because this was a good time.

https://www.youtube.com/playlist?list=PL9QK7buty4AmcYVdcn8BVDS6y3hDET-RO

##Shows Redownloading

There might be some changes to our back-end infrastructure here shortly. This includes SoundCloud channels being consolidated into one place again, and re-hosting certain shows (specifically Those Damn Ross Kids and The Level) in different places. The upside? All of the shows will be available on RSS. The downside? Older episodes will re-download on certain podcast clients. Sorry! This is unavoidable.

##Recent Releases

##Upcoming WOFF! Games:

  • Interactive Fiction Special (Planetfall, Slouching Towards Bedlam, A Mind Forever Voyaging, The King of Shreds and Patches).
  • Silent Hill 3.
  • Portal / Portal 2.

##Bonfireside Chat Offseason

  • The Thing / At the Mountains of Madness
  • Titan Souls
  • Souls of Darkness / The Labyrinth
  • Shadow Tower: Abyss

Duckfeed Update: February 26, 2016

Duckfeed Live for February

This month's Duckfeed Live is happening tomorrow, Saturday February 27th at 6pm EST. Please be sure to tune in and watch. https://plus.google.com/events/c3j3hdqqfcv5hqldumjs8nv1i3c

Patreon Backer Poll

If you're a patron, please take a moment and check you email or the Patreon feed at http://patreon.com/duckfeedtv and fill out our poll, asking about Patreon rewards, and also how we're doing. It will help us out a whole bunch!

YouTube and Twitch

Kole is streaming the original Silent Hill in preparation for the upcoming WOFF! about Silent Hill 3. This is also a trial run for more regular streaming. Subscribe to the live streams at http://twitch.tv/duckfeedtv, and also subscribe to the YouTube Channel at http://youtube.com/duckfeedtv to get notified of new entries.

Recent Releases

Upcoming WOFF! Games:

  • Interactive Fiction Special (Planetfall, Slouching Towards Bedlam, A Mind Forever Voyaging, The King of Shreds and Patches).
  • Silent Hill 3.
  • Portal / Portal 2.

Bonfireside Chat Offseason

  • Shadow Tower (PSX)
  • The Thing / At the Mountains of Madness
  • Titan Souls
  • Souls of Darkness / The Labyrinth
  • Shadow Tower: Abyss

Duckfeed Update: February 19, 2016

Abject Suffrage

If you're a $6+ backer, you still have a little bit of time to vote on the topic of our next Exquisite Suffering. The deadline is Saturday, February 20th at Noon Eastern. Here are the options:

  • Glover (N64)
  • Kid Klown in Crazy Chase (SNES)
  • Sewer Shark (Sega CD)
  • Tonge of the Fatman (DOS)

Postcards and Physical Rewards

Postcards for $10+ backers whose cards were charged on December 31 will go out this week. Additionally, international backers at that level will soon receive their postcards from Q4 of 2015... So October through December. Backers at the $20+ tiers will get their physical rewards care packages pretty soon, too.

As a reminder, this delay is there to give everyone the opportunity to sort out their payment details if something goes wrong.

Recent Releases

  • Bonfireside Chat 84: Shadow Tower. Our first major offseason game takes us back to the PSX era of From Software action RPGs. Be sure to listen in and find out why Shadow Tower is important and interesting.
  • Abject Suffering 128: Faceball 2000. It's an early achievement in putting first person deathmatches where they never belonged... but this episode is more focused on the hippie fashion of the 90's and the continuing weirdness of Kole's unstuck-in-time family.
  • Watch Out for Fireballs! 121e: Sanitarium. This extrasode is a bit of a breather, but we get some good responses to Sanitarium's inherent weirdness.
  • Level 139: Needs More Wolf Junk. Jala joins Kole, Ben, and Dennis for our most impenetrable episode yet... intentionally so. Stick around until The Grind to hear some pretty in-depth discussion of Firewatch.

Upcoming WOFF! Games:

  • Legacy of Kain: Soul Reaver
  • Interactive Fiction Special (Planetfall, Slouching Towards Bedlam, A Mind Forever Voyaging, The King of Shreds and Patches).
  • Silent Hill 3.

Bonfireside Chat Offseason

  • Shadow Tower (PSX)
  • The Thing / At the Mountains of Madness
  • Titan Souls
  • Souls of Darkness / The Labyrinth
  • Shadow Tower: Abyss

Duckfeed Update: February 12, 2016

CHANGE TO EARLY RELEASE

I've decided to loosen up the Early Release policy. It used to be I'd schedule early release episodes to post a day before they were supposed to come out. Now I'm just posting them when they're ready. Just another reason to back at the $3 level.

SLACK INVITES

New backers tend to message me right away, wondering how to join the Slack channel. I need to add you manually, and it takes a non-trivial amount of time. As a general rule, I try to bulk add new patrons on Fridays. So if you back early in the week, please understand that your invitation will arrive shortly.

DUCKFEED LIVE AND ABJECT SUFFRAGE

We're not ready to announce these monthly events or put out the poll just yet, but it will likely happen next week. So keep an eye out.

THIS WEEK'S RELEASES

UPCOMING WOFF! GAMES

  • Legacy of Kain: Soul Reaver
  • Interactive Fiction Special (Planetfall, Slouching Towards Bedlam, A Mind Forever Voyaging, The King of Shreds and Patches).
  • Silent Hill 3.

BONFIRESIDE CHAT OFFSEASON

  • Shadow Tower (PSX)
  • The Thing / At the Mountains of Madness
  • Titan Souls
  • Souls of Darkness / The Labyrinth
  • Shadow Tower: Abyss

Duckfeed Update: February 5, 2016

Duckfeed Live is now Duckfeed Presents

There's a whole show on the network you might not be aware of. It used to be called Duckfeed Live, but now it's called Duckfeed Presents. Check it out to hear a bunch of new episodes.

WOFFTRAX

Once upon a time, Gary and I did a special called WOFFTRAX where we provided commentary on some opening sketches from WOFF!. You can hear this first special on the Duckfeed Presents feed now... and you can hear Episode 2 by becoming a $5+ backer on our Patreon. New episodes will come out quarterly.

Exquisite Suffering Whomps You with a Pugil Stick

There are some new happenings with the premium episodes of Abject Suffering. Our episode about Whomp 'Em just hit the store, and the episode about American Gladiators is available for $6+ backers until the end of February. I really recommend it. It's a riot.

P.O. Box

We have a P.O. box now, and we'd love to get postcards and notes. Here's the address.

Kole Ross (or) Duckfeed.tv P.O. Box 27105 Cincinnati, OH 45227

Shadow Tower Guide

Pretty soon, Gary and I will be covering Shadow Tower for Bonfireside Chat. He's put together a helpful writeup if you've decided to play along. This should get you over some of those early-game hurdles, and help you understand some of the more esoteric systems.

This Week's Releases

Upcoming WOFF! Games

  • Sanitarium
  • Legacy of Kain: Soul Reaver
  • Interactive Fiction Special

Bonfireside Chat Offseason

  • Uzumaki / The Shadow Over Innsmouth
  • Shadow Tower (PSX)
  • The Thing / At the Mountains of Madness
  • Titan Souls
  • Souls of Darkness / The Labyrinth
  • Shadow Tower: Abyss

Shadow Tower for the Souls Player

Reposted from elsewhere.

So we're playing Shadow Tower for BSC! Yay! But it's an old From game so it's obtuse as fuck! Boo! But I beat it! Yay! Here's what I wish I had known before jumping in.

LEVELS Shadow Tower works on sort of a bastardized version of the Oblivion/Morrowind school of player empowerment, but with a twist. Rather than swinging a sword making you better at swinging a sword, different monsters have different associated stats. As far as I can tell, killing those monsters by ANY METHOD will raise that stat.

Because of this, you're encouraged to kill everything you run across. Shadow Tower has a lot of survival horror elements but this is not one of them. If you see something, make it stop breathing. The game is balanced for this and if you don't do it, you're going to run into problems in the the first quarter to first half of the game. This isn't easy because...

Durability! AHHHHH Yup. The way that Shadow Tower is a survival horror game is in the way it plays with the interplay of resource scarcity versus player health versus player growth versus monster density. Here are those elements so you can get an idea of how they work together:

  • Equipment is plentiful but degrades at a VERY rapid pace. Items to repair equipment only have a mild effect and are hard to find. Repair shops exist but are pretty rare.

  • Your health is a fragile thing. Enemies hit hard and multiple status effects drain health. Further, when you find a repair shop, health is the resource you use to pay for repairs. Health potions are relatively common and they are the only thing you can trade equipment for. Unused or outdated equipment (see above) can be traded for health potions. So you can consider health potions to be a currency for repair, by a layer of remove.

  • The player needs to kill monsters to advance. All the monsters. Monsters do big chunks of damage in the early game. You can level up through an item (A Soul Pod) but they're sort of rare and they're often behind monsters.

  • There are monsters between you and all of these elements. So, to get to a repair shop, you often have to fight.

So, how do these work together? Surprisingly well once you get used to it. When you're playing Shadow Tower correctly, you're a Roomba. You're switching weapons frequently, growing stronger. Every time you make it to a repair shop (the real "bonfires" of this game), you're filling up a greater pool of HP so you have more repair power. You also have more things to repair but you probably have some outdated equipment to get rid of. This gives you health potions which fuel further exploration.

This is super hard in the early game, when weapons are relatively rare and you don't understand how these systems work. The game tries to signal this by having the 3rd enemy (enemies are randomly allocated, more on that in a bit), drop a weapon that is not appreciably better than your current weapon. It's saying: these are fragile but they make up for that in volume.

So what are some tips to navigate this? Don't let anything break! When you get the little picture of the shield with the X, it means you have roughly 2-3 uses of an item left. Switch it out or unequip it. It costs a lot more to fix a broken object than just to recharge it.

COMBAT Combat should feel sort of familiar to Souls veterans, even though it's so slow paced as to be almost turn based. Though you can raise your shield, I found that more useful in defending against projectiles and AOE magic. The animations are too slow to make block/attack/block an option. Also, no shields protect 100% physical.

Instead, treat every enemy like a Taurus demon except you can't roll. Find their blind side, their weaponless side, or get behind them. If they turn towards you, strafe or back up. If there are multiple enemies, try to draw one into a corridor or a corner. The enemies here aren't smart.

The bosses tend to have a rudimentary idea behind them. Here are the basic strats for the first three bosses. I'll let you figure out the rest, though they tend to be variations on these:

Apollos: Kill his minion(s) and then try to stay to his sides, hitting him when you can. Don't let him "line up" with you and DON'T get hit by his Resident Evil tyrant arm stretchy thing. If he paralyzes you, use an anti-paralytic if you have one. If not, hope it wears off.

Ebony Knight: This guy is the worst. I just spammed heal and hit him with water magic. It's sort of a DPS race given that he has that AOE he spams. This is the worst boss in the game.

Magi Magus: You have to use long distance combat, more or less. Maneuver him around his throne and hit him with your bow or spells. Don't get close due to AOE spell nonsense. Goes down sort of quick.

Remember earlier when I said the number of enemies are random? As far as I can tell, when you enter an area, you get a random load out of enemies. When you reenter, you get another loadout until they're all used up and there are no more. This means that any given area can vary WIDELY in terms of difficulty. It also means, if you want to grind, you need to revisit areas.

MISC TIPS

  • Save all the time but remember, repair shops are your bonfires, not save points, and they're rare. If you save, enter a room and use too many potions or break a good piece of equipment, consider reloading.

  • Navigation is really rough. You're always moving down in Shadow Tower and revisiting upper areas is done using warp stones. I don't think there's any shame in using a map, honestly. The game should have came with one, one hundred percent.

  • Cunes are your only currency. There's something worth buying (A Monster World Key) at 10 cunes but it's up to you what else you spend money on. I'd recommend not buying equipment and instead buying Soul Pods and Health Potions. I cleared the shops out of health potions, actually. I must have bought 50-60 in my time with the game.

  • When it comes to stats, they mean the following:

STR - Governs how hard you hit AND your HP. AND your equipburden. SPEED - Stanima recharge and swing speed DEF - Physical defense BAL - is Poise Slash, Smash and Pierce are boosts for specific damage types. Focus - Magic point total Harmony - Magic bar refill Purity - recovery from status effect Spirit - Magic defense Par, Sol, Mel - damage dealt with specific types of magic.

I more or less just put points into STR, SPEED and DEF and did fine.

  • A cool tip for repairs: Repair your highest STR equipment first. Then, before using a potion to refill it, equip EVERYTHING that raises STR. This will raise your HP and thus your repair budget. Potions heal ALL your health ALL the time, so you can then repair a lot of your stuff at once.

  • Don't be afraid to use single use items. They're rare but not so rare that you need to conserve them terribly.

  • Finally, don't get over equiped. It literally drains your health!

I hope this is useful! I want more people to get into these old From games so I have people to chat about them with.