Although I find myself anxious about writing the blog, or not writing to be more accurate, I feel it as more of a motivational pressure rather than a suffocating snuff out the candle flame kind of deal. When I fall behind in my normal tasks I tend to feel smothered, but not so much for this project. Every day life has begun to cascade a little bit, covering up the low priority of playing games to write for strangers: work needs to be done, obligations fulfilled, errands, & c. Pressure builds up, but never to the point of stress which is a welcome feeling for someone as high strung as me. Being able to sit down and complete two levels of Ultima Underworld in one night felt extremely good. I would estimate myself to be 60-70% finished with the game and am having a blast. That being said, I am looking forward to getting into something that doesn’t take as much investment for the next game.
DO feed the trolls!
Level 4 is very straightforward. The entire floor is symmetrically laid out into quadrants: the southwest contains a faction of knights known as the Knights of theOrder of Crux Ansata, the southeast hosts a clan of trolls, and the northern half is made up of two substantial puzzles. What is also interesting is that unlike the other levels I have experienced, the entire southern half of level four is relatively safe with no hostile monsters aside from a few spiders whereas the northern side is a death trap. Taking the time to speak with each faction, I was able to piece together a much bigger picture in terms of lore and how the abyss had been settled.
[The map of Level 4.]
The Stygian Abyss is only a dungeon because it has been retaken by nature. When it was being settled by Sir Cabirus, the entire Abyss was meant to be a shining example of understanding and virtue. Before his death, the entire colony was living in peace and working together to make life underground more comfortable, but since his death, everything has reverted back to its original state. Not to mention that this puts a very sinister slant on the entire situation of those remaining factions being locked in with prisoners being added to the population all the time. What in the heck was Lord British thinking?
Regardless, level four is in relative peace as the Knights and trolls live side by side in a sort of détente even though a few feral trolls and crazy knights have run off on their own. This is where I entered the picture. Speaking to the trolls, I found they did not have much to say but were in possession of their own shrine of virtue I was able to use to gain some more skills. I was also able to trade a rotworm stew I had made with a recipe from the goblins of level one for a set of dragon scales with one of the trolls. The Knights were more helpful and even offered to make me a member of their order if I recovered some lost artifacts. The first of these was a eulogy that was lost in the trolls’ shrine I was able to return immediately. I was then sent to find a lost golden plate in the maze to the northwest. Talking to a few of the order’s members, I was also told of another puzzle known as the “bullfrog puzzle” to the northeast.
What excited me most about this portion of the game is that the main quest finally started to gel a little bit. I love the moment in many old games where the mists begin to clear and I find seemingly unconnected pieces suddenly falling into place. Since there are no mission markers or objective lists being ticked off, it is completely up to me to gauge my own progress which can be overwhelming sometimes. I find myself missing this in modern games as everything seems to be shepherded along in fear that players will get confused, which they very well may. Ultima Underworld began this process here as I completed the Knights’ quest.
Charged with the task of killing the renegade ‘Chaos Knight’Sir Rodrick, I headed to the former feast hall of the humans and trolls to face him. I had leveled up my combat and cudgel skills to take him down and was able to after a bit of running and hiding to heal. A key he dropped opened the maze I was looking for, at the end of which I found the gold plate. I returned it in exchange for the Standard of Honor; one of the eight talismans of virtue! This luck continued as I talked to a knight lamenting the theft of the Taper ofSacrifice by a crazed madman obsessed with staving off darkness. Knowing I had talked to a guy fitting that description on level three, I quickly returned and easily traded some food for it. I was now in possession of two out of eight talismans within twenty minutes. The pace was picking up quickly.
[Rodrick is on the line, here.]
This streak continued as I traded the gem cutter I got on level two for defeating the gazer in the mines to another knight who clued me in on the switch sequence to get the ring of Humility! I used this momentum to propel myself through one of the hardest puzzles I have faced in the game so far: the bullfrog puzzle.
The bullfrog puzzle harkens to one of those idiosyncrasies that most games with dungeons have: weird and obtuse puzzles. This one is especially esoteric as no instructions or hints are given at all. The room is simply a platform with two rotating levers with eight positions, two buttons that are either on or off, and a giant square plot of dirt surrounded by a moat. After ten minutes of messing around and getting frustrated, I had figured out that each press of the top button moves a piece of dirt up one ‘level’ while the lower button moves it down. Despite this revelation, I was unable to see what relation the rotating dials have to do with what area is raised. As far as I can tell, one lever corresponds to the ‘x’ axis of the square while the other is the ‘y’ axis, just like on a graph. Then, each button press raises the level of the selected coordinate. The complicated part is that a few squares SURROUNDING the selected coordinate are raised too making my ‘just raise every position two levels’ strategy non-workable. Somehow, I accidentally cleared a path to the far northeastern corner of the room where another platform was made available. I still don’t understand how it worked or what I did, but it’s done.
Proceeding through this newly revealed corridor, I found stairs down to a set of tombs in level four in which I found the hilt of the sword of justice! Returning the sword to Shak, he agreed to repair the thing in an hour giving me three out of the four required talismans to complete the game! The only problem is repairs are in real time. It literally takes an hour of in game time. Luckily, I was able to use the bedroll to sleep for this one and get the sword immediately, but repairs I had done for lesser equipment had consisted of me bringing the weapon or armor to Shak and leaving the game running while I did something else for ten minutes until the repair was done. I am not a big fan of that design decision.
[I sure waited long enough.]
In the end, I had three out of the eight talismans and had completed level four of the abyss. With things coming together quickly, I am hoping I can complete the game within the next two weeks. But… we all know how my scheduling goes so this may not come to bear. Anyway, it’s time to pump my sword stat so I can use this indestructible Sword of Justice for the rest of the game. I hope all of the other items are as useful as this one.
I have already completed level five of the abyss and will be posting about it shortly. In the meantime I hope to work ahead of schedule and have the game finished ahead of the blog content so I can post more regularly. I apologize for the slower pace, but daily life has been hectic lately and I’m trying to play in the middle of all that. Until next time, see you on level five of the Stygian Abyss; definitely the strangest one yet.